Goes Meta -- why do we need to do this. Effects of games. "Fear-mongering" in mass media. Dmitri's work shows that the effects of these spaces is very nuanced. Jack, Will, Jefferey -- reacting to the notion of games as substance. The best way to put the assertion (and this is all it is at this point; and again, please keep in mind that there are a number of familiar exceptions) is that the practice of game software development generates a way of seeing and defining problems (as essentially precise, logical, and algorithmic), and creating solutions (through linear, text-defined code) that makes other ways of accounting for what happens in VWs seem at worst nonsensical and at best irrelevant or quixotic.
[Dmitri says he'll be putting this finding up on Terra Nova in a few months when the paper gets worked out, so I won't post a spoiler. :-)] I submit for your comments the idea that the reason many developers have a hard time finding anything of value not only from researchers, but often from their own players, is that they are, in effect, seeing a different world, all the time. They looked friendly enough--at least, no one had fruit ready to throw at us. It was simply kind of surreal, after reading the comments on TN this past week and hearing other things at the conference about the problems with game studies and developer/academic relations.
Bad: expensive, time, guild may be run by 16-year old kids [Ted says this--laughter], flames, kill-stealing, addiction -- becoming meaner and more cruel, non-gamers don't understand, play as a couple. I submit for your comments the idea that the reason many developers have a hard time finding anything of value not only from researchers, but often from their own players, is that they are, in effect, seeing a different world, all the time.
Null findings: schoolwork, job, depression, loneliness, agression, social capital (*lots* of stuff-no change) Sophia Mirabeau: what if i only saw you, richard, as I chose to see fit - filtered with my own expectations, disregarding who you really are... judging the cover... no - wait - that's what i alread have to do! :) I submit for your comments the idea that the reason many developers have a hard time finding anything of value not only from researchers, but often from their own players, is that they are, in effect, seeing a different world, all the time. They looked friendly enough--at least, no one had fruit ready to throw at us. It was simply kind of surreal, after reading the comments on TN this past week and hearing other things at the conference about the problems with game studies and developer/academic relations.
Creative faculty emphasize digital and analog media production and digital gaming and interactive storytelling. While we especially seek people in law and policy, management, media psychology, interactive storytelling, game design, 3D modeling, and international communications, our overall objective is to attract the best applicants in the field, regardless of interests, who either enhance current strengths or extend our reach. More about the positions, the department, and our faculty and programs can be found at I submit for your comments the idea that the reason many developers have a hard time finding anything of value not only from researchers, but often from their own players, is that they are, in effect, seeing a different world, all the time. They looked friendly enough--at least, no one had fruit ready to throw at us. It was simply kind of surreal, after reading the comments on TN this past week and hearing other things at the conference about the problems with game studies and developer/academic relations.
Instead, I am coming to believe that game designers and developers, on the whole (some of the august exceptions being right here on TN), are simply not able to see beyond their own way of thinking about MMOGs. I am not chalking it up simply to arrogance (although there is some of that too, especially from some bright lights who clearly have enough going on upstairs to know better). I'm actually suggesting that they are (largely) incapable of thinking outside the box (to use a well-overworn phrase).
Instead, I am coming to believe that game designers and developers, on the whole (some of the august exceptions being right here on TN), are simply not able to see beyond their own way of thinking about MMOGs. I am not chalking it up simply to arrogance (although there is some of that too, especially from some bright lights who clearly have enough going on upstairs to know better). I'm actually suggesting that they are (largely) incapable of thinking outside the box (to use a well-overworn phrase).
Instead, I am coming to believe that game designers and developers, on the whole (some of the august exceptions being right here on TN), are simply not able to see beyond their own way of thinking about MMOGs. I am not chalking it up simply to arrogance (although there is some of that too, especially from some bright lights who clearly have enough going on upstairs to know better). I'm actually suggesting that they are (largely) incapable of thinking outside the box (to use a well-overworn phrase).
Instead, I am coming to believe that game designers and developers, on the whole (some of the august exceptions being right here on TN), are simply not able to see beyond their own way of thinking about MMOGs. I am not chalking it up simply to arrogance (although there is some of that too, especially from some bright lights who clearly have enough going on upstairs to know better). I'm actually suggesting that they are (largely) incapable of thinking outside the box (to use a well-overworn phrase).
Instead, I am coming to believe that game designers and developers, on the whole (some of the august exceptions being right here on TN), are simply not able to see beyond their own way of thinking about MMOGs. I am not chalking it up simply to arrogance (although there is some of that too, especially from some bright lights who clearly have enough going on upstairs to know better). I'm actually suggesting that they are (largely) incapable of thinking outside the box (to use a well-overworn phrase).
Start Prev 1 2 3 4 5 6 7 8 Next End